Here is a compilation video I made about my senior project at DeVry University titled Wayward. Wayward is a sandbox survival RPG where players must find, craft, and win items ( via mini-games) to survive. —-Game Information— Developer: Brian P. Westgate Engine: Torque 3D “Demo Version” Software: Paint.net, 3dsMax, Acid Studio 08, Torsion, Torque Toolbox *Sorry for the video/audio sync. YouTube had a problem with the song I had with the video originally*
Best viewed in HD DeVry University student work Website: www.NancyGSP.weebly.com Billiards: Class assignment Demonstrates: -Collision detection – bounding spheres -Physics, forces applied, friction, velocity, speed, direction of travel TODO: -Solve inter-penetration issues (you can see it happening in the video, where balls will get “stuck” together and kind of go crazy. At the moment, I have balls separate if they are stuck for so long, but you can still notice the problem. -Have the game run for more than one turn. -Improve cue stick -Convert to 3D Background song: Paul van Dyk – For an Angel
Best viewed in HD DeVry University student work Website: www.NancyGSP.weebly.com Tetris3D: Class assignment Demonstrates: Creating, translating, rotating, and destroying objects in a 3D world Manipulates the vertex’s of a textured grid using a shader to create a “water effect” GUI elements such as pause, button, and menu Gameplay implemented, such as the next block to drop, score, and level TODO: Improve terrain/water/background Integrate a more developed GUI framework Implement a shadow under falling blocks Add sound effects / background music Add shadow under falling blocks Enable blocks to fall quicker with a keypress Fix bugs with blocks rotating into the grid Background song: Paul van Dyk – Techno Energy (Club Mix)
Best viewed in HD DeVry University student work Website: www.NancyGSP.weebly.com Billiards: Class assignment Demonstrates: -Collision detection – bounding spheres -Physics, forces applied including english, friction, velocity, speed, direction of travel -Having the game run for more than one turn was solved. TODO: -Solve inter-penetration issues (not as bad as in version 1, but still an issue.) – Have win/loss conditions and a new game option -Improve cue stick -Convert to 3D Background song: Paul van Dyk – For an Angel
AI Programmers Shawn Adkins, Derek Carpenter, Derek Hofferber Assisted Christian Frye, Alexander Monroe Arena Editor Programmers Joseph Pravato, Derek Hofferber, Paul Schorn, Dustin Wells Assisted Neal Weber Audio…
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